🙂 Qualitative Method- focus on understanding user experiences through non-numerical data
📊 Quantitative Method- the collection and analysis of numerical data to measure user behavior
Game user research primarily focuses on understanding how players interact with a game to improve the overall player experience. Beyond that, it also helps identify key risks and uncover the insights needed to support informed decisions around playability and, when relevant, marketability. Surveys are a valuable tool in this process, enabling researchers to gather data from a sample of the target player population and generalize findings to a broader audience. They offer a fast, cost-effective way to generate actionable insights at multiple stages of game development.
However, a survey is only as effective as its design. Before creating one, consider what information you need, what type of data should be collected, and how the findings will support research objectives.
Key considerations when designing a survey:
There are standardized questionnaires available in the resources that help take the guesswork out of survey design and can be used to collect quantitative data Standardized Questionnaires
To collect demographic data in a survey, include a small section, typically at the beginning or end, with clear, optional questions about participants' backgrounds. Keep this section respectful, concise, and directly tied to your research goals. In games user research, common demographic questions include:
Age
Gender
Location/Region
Gaming Experience (e.g., "In a typical week, on how many days do you spend at least 30 minutes playing video games?")
Gamer Profile (e.g., "How would you describe your gaming habits?")
Note: While its common to ask participants to self identify as a type of gamer relying solely on self-identified labels like "casual" or "hardcore" gamer are subjective. If I use this I provide guidance in selection of how to self determine this. Without guidance someone who plays cozy or mobile games for hours each week might not view themselves as "hardcore," while a player who spends less time on a difficult competitive game might. Instead, focus on measurable behaviors (like time spent playing, frequency, and favorite genres). This approach gives you a much clearer understanding of player types and how they may relate to your game's audience.