This document contains the English version of the Game Experience Questionnaire (GEQ). The GEQ has a modular structure, including:
A concise in-game version was also developed. The three modules should be administered after the game session in the given order. Parts 1 and 2 assess players' feelings during the game, while Part 3 evaluates post-game emotions.
The In-game GEQ is a simplified version of Part 1, used to assess game experience at multiple intervals during a session, aiding real-time experience tracking.
Please indicate how you felt while playing the game for each of the items, on the following scale:
0 - Not at all
1 - slightly
2 - Moderately
3 - Fairly
4 - extremely
Please indicate how you felt while playing the game for each of the items, on the following scale:
0 - Not at all
1 - slightly
2 - Moderately
3 - Fairly
4 - extremely
I. was interested in the game's story GEQ Core – 3 2. I felt successful GEQ Core – 17 3. I felt bored GEQ Core – 16 4. I found it impressive GEQ Core – 27 5. I forgot everything around me GEQ Core – 13 6. I felt frustrated GEQ Core – 29 7. I found it tiresome GEQ Core – 9 8. I felt irritable GEQ Core – 24 9. I felt skilful GEQ Core – 2 10. I felt completely absorbed GEQ Core – 5 11. I felt content GEQ Core – 1 12. I felt challenged GEQ Core – 26 13. I had to put a lot of effort into it GEQ Core – 33 14. I felt good GEQ Core – 14
Please indicate how you felt while playing the game for each of the items, on the following scale:
0 - Not at all
1 - slightly
2 - Moderately
3 - Fairly
4 - extremely